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| My concept for a genlock grunt. |
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| My idea for a genlock "smith". |
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| My concept for a genlock grunt. |
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| My idea for a genlock "smith". |
Atrast vala friends! If you are a fan of Dragon Age and have played through the games you may have noticed that a certain group of monsters in the series has changed a lot over the years through each iteration of the game. It always bothered me how dissonant these various designs have been. I know that the redesign was a very divided topic when Dragon Age 2 came out and while I have my own opinions about it, I feel that ever iteration of the various darkspawn has some value that should remain. My goal with this blog is to record and share my attempts to synthesize all these disparate designs into one, effective design that embraces elements from all iterations. With that said, despite the clickbaity title, I don't see myself as fixing the design of the darkspawn, rather I am trying to make a version of the darkspawn that not just helps align all the games, but also aligns with the lore about what the darkspawn are.
Let's start with the shock troops of the darkspawn horde; the hurlocks. Hurlocks, I imagine, are the creatures that most people think of when they hear the word "darkspawn". When a human female is corrupted and twisted into a broodmother, this is the sub-species of darkspawn she produces. Across the games they have varied from resembling orc-adjacent monstrous humanoids with reptilian skull-like features, to emaciated looking humanoids, to corpse-faced men. After Dragon Age: Origins the hurlock (and other darkspawn) much more resembled the humanoids from which they originate and looked far less distinctly monstrous.
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| Dragon Age: Origins Hurlocks |
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| Dragon age 2 Hurlocks |
Here we see the darkspawn from DA2, much thinner, and much more human looking. They are much more pale which contrasts well with their angular, black armor and helps them stand out on the battlefield.
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| Dragon Age: Inquisition Hurlocks |
Here the hurlocks look like they have beefed up a little, but now their faces look like a human corpse. They still have their angular armor, but A LOT of rust has been introduced which to me, while making sense, sort of reintroduces the problem of having the darkspawn blend into their environment.
In my view, they look more and more like sickly corpses and less like horrible monsters spawned from this evil and mysterious taint. To me, I got the impression that the designers felt like it needed to be obvious where darkspawn come from by making them look more and more similar to the humanoids from which they are birthed. This was a design choice I disagreed with myself. Firstly, I liked how twisted and changed these creatures born of the blight were. As a specific example, when I first played through Origins and realized that the shrieks were a form created by the blight from twisting elves, it put a pit in my stomach. It made the darkspawn corruption feel so much more powerful, that it could create monsters so unrecognizable from the life from which it was twisted. All of the darkspawn, despite their monstrousness, still retained a sliver of traits that connected them back to these origins. This combination felt like a perfect balance that made the darkspawn monstrous, intimidating, and unsettling. Something I did really like from the newer designs was the armor and weapons. While the darkspawn salvage gear from those they kill, its noted in various codex entries that genlocks and ghouls also forge crude weapons and armor. The black armor seen in the beginning of Dragon Age 2 reminded nineteen year old me of Mordor with its sharp angles and patchwork coverage of the bodies of darkspawn. THIS, I told myself, was the crude and violent gear crafted by the ghouls and genlocks of the darkspawn horde.
So, with this in mind, I have tried to combine some of the physicality of the stronger, more monstrous hurlocks of Origins with some of the more pale and corpselike features, and give them the sharp, black armor and weapons introduced in Dragon Age 2.
This looks to be the original drawing. It has a lot of features I like, but the pale, shiny, baby skin isn't what I think a hurlock should have.
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| Trying out various head designs and sketching out some darkspawn weapons. Below I sketch my first attempt at combining the physique of Origins hurlocks with the armor introduced in DA2. |
Atrast vala once again my friends! This post is focused on my attempts to come up with a new design for the shriek. Like with my other...